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The creator says $ 75 million goal of "liberation" from Star Citizen

BY JENNA PITCHER: Star Citizen, the massive spaceflight simulator from Wing Commander series creator Chris Roberts breezed past a $75 million fundraising milestone this week, extending the record it set last year as the most successful crowdfunding project ever.

“It's a little surreal. I didn't even think that 10 would be possible,” Roberts told IGN. “I'm always amazed. If you came up to me and said that we would be at $75 million when I started October 2012, I would be absolutely nuts.

“I used to have some arguments internally where the head of marketing was like ‘Well, we'll see if we can do 20 [million]’ and I was like, ‘Ahh, there's no way we're doing 20.’ So, it has been pretty awesome.”

When Roberts first launched the project in October 2012, he hoped to raise between $2 million to $4 million to bring on angel investors to help fund the game. As the game is successfully raising funds independently, the project is liberated from bringing on private investors, allowing the developer to proceed with the game’s production as it sees fit.

“I'm about trying to make the best game possible so I find it quite liberating to be able, in the situation we have now, where we enough money to build this thing to a level where you can only dream of,” he said. “So I feel very lucky and humbled and happy and I'm having a lot of fun making the game.”

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Star Citizen Share Oddly Compelling Spaceship Commercials

“SPEED IS MORE than a number,” booms the narrator of the video clip. “It’s a state of being. Speed is a shock to the soul. Speed is a call to action.” Everything about the clip puts you in mind of commercials for luxe sports cars: the portentous tone, the pensive musical score, the slick editing, the luscious images of light playing over gleaming metal. But the video actually touts the merits of a line of virtual spaceships from the game Star Citizen.
 

 
The massively multiplayer sci-fi combat and exploration game is the brainchild of Chris Roberts, who pioneered the space sim genre with Wing Commander and Freelancer before decamping to Hollywood to work as a producer on films like Lord of War and The Punisher.
 
Star Citizen marks his return to games, and even though it’s still deep in development, players can already purchase the fighters, freighters, bombers, and capital ships that they’ll eventually be able to use to traverse its persistent universe… once that persistent universe is finished. (At present, it’s only possible to pilot some of the smaller spaceships in a dogfighting mode.)
 
The commercials are the closest thing Star Citizen has to a conventional advertising campaign. But they’re part of the reason that the game has become the biggest crowdfunding project in history, raising over $75 million since it launched in October of 2012.
 
Roberts’ development studio Cloud Imperium hires top sci-fi conceptual artists to design the virtual spaceships. “People like Ryan Church who worked on Star Wars and the rebooted Star Trek films, and George Hull, who did stuff for the Matrix movies and the new Star Wars,” he says.
 
“The commercials are a way to highlight the the love and attention we put into the ships in a fun in-fiction way,” Roberts says. Each video is presented as if it was an actual spaceship commercial from the 30th century, produced by one of more than 10 spaceship manufacturers that exist in the fiction of the game world. The commercials are realistic in every detail, down to having “©MMCMXLV” appear onscreen. (How terrible to imagine that the current copyright regime is unchanged in the year 2945.)
 
Roberts says that the purpose of the ads is not just to convince people to pre-purchase ships. They also give people a compelling glimpse of what they’ll be able to do in the finalized version of the game. All this, while also lampooning the conventions of car commercials.
 
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